Hi Robert,

I was just trying the PolytopeIntersector using the WINDOW
CoordinateFrame. Reading the comments in the header file, window
coordinates are to be specified as a clip space cube. I've seen
different conventions/definitions for clip space coordinates, which
ones do you mean? I'm basically performing box-selection by
rubberbanding a 2d rectangle on the screen which returns pixel
coordinates.

Regards,
Chris

I've looked at the following for reference:

http://www.cs.fit.edu/~wds/classes/graphics/PTOC/ptoc/ptoc.html

On 11/8/06, Robert Osfield <[EMAIL PROTECTED]> wrote:
Hi Andrew,

On 11/7/06, Weitz, Andrew C. <[EMAIL PROTECTED]> wrote:
> Were you, by chance, planning to implement a point intersector or point
> picker?

As in on screen picking of points and lines?

There is an new osgUtil::PolytopeIntersector that support
intersections with points.  I have extended it to support
intersections to triangles and lines yet but this will probably come,
albiet later in the month.

Robert.
_______________________________________________
osg-users mailing list
osg-users@openscenegraph.net
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

_______________________________________________
osg-users mailing list
osg-users@openscenegraph.net
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to