And you do of course know about the following tools: http://playerstage.sourceforge.net/index.php?src=gazebo http://www.pyrorobotics.org/?page=The_20Pyrobot_20Simulator
They are Robot simulation environments, I think most of them use ODE. I know there are a few more, but I couldnt recall the names of them right now... /Anders On 11/16/06, antoine.rennuit <[EMAIL PROTECTED]> wrote:
Hi Harald (and others), I am very much involved in physics engines for games and virtual reality, and as far as I know all physics engines come with optimized collision detection (optimization is a key feature because it is really greedy). I don't know exactely what you mean by "simulation" but if it is dynamical simulation you should have a look at http://www.ode.org/ which is the best free dynamical simulator I know - though it is far behind its commercial counterparts. It includes proper collision detection and polyarticulated rigid bodies dynamics. Another point: in most well written applications, physics (for the simulation of your robot) and rendering are isolated layers. Different functions, different packages... That makes sense and is worth keeping for general understanding of the architecture. Antoine. > Hi Marco, > > On 11/16/06, Marco Jez wrote: > > There is a good article on GameDev.net that explains how to do collision > > detection between ellipsoids and polygons. I've used it to implement > > viewer-world collision detection and it works fine: > > > > http://www.gamedev.net/reference/articles/article1026.asp > > > > The ray-polygon intersection test performed by osgUtil::IntersectVisitor is > > not enough for this kind of collision detection (unless you can model the > > collider as a point rather than as an ellipsoid). > > Heh heh, neat little trick with transforming a sphere to ellipsoid. > All we need now is an EllipsoidIntersector ;-) > > > When the project I'm working on is finished I'll be able to release my CD > > code as open source. > > Oooh what a tease. I very much look forward to that day. > > Any chance of it being a Christmas present? > > Or fat free alternative to an Easter egg ;-) > > Good luck with the project, > Robert. > _______________________________________________ > osg-users mailing list > osg-users@openscenegraph.net > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ Accédez au courrier électronique de La Poste sur www.laposte.net ou sur 3615 LAPOSTENET (0,34€ TTC /mn) 1 Giga de stockage gratuit – Antispam et antivirus intégrés _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
-- ________________________________________________________________ Anders Backman Email: [EMAIL PROTECTED] HPC2N/VRlab Phone: +46 (0)90-786 9936 Umea university Cellular: +46 (0)70-392 64 67 S-901 87 UMEA SWEDEN Fax: +46 90-786 6126 http://www.cs.umu.se/~andersb _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/