On Friday 24 November 2006 16:20, Robert Osfield wrote: > HI Stephan, > > > Hopefully this will catch the nodes that arn't redundant. I am just > > waiting for a clean build to complete before I can test and check in. > > Fix is now checked in to CVS. Could you please check it out to see if > it solves the problem you have observed. > Is this the fix? ;)
g++ -g -gstabs+ -DOSG_COMPILE_UNIT_TESTS -W -Wall -fPIC -pipe -DOSGUTIL_LIBRARY -I../../../include -I/home/hattons/opt/org/osg/include -I/home/hattons/opt/org/osg/include -c ../RenderBin.cpp ../Optimizer.cpp:1315: error: no ‘bool osgUtil::Optimizer::RemoveRedundantNodesVisitor::isOperationPermissible(osg::Node&)’ member function declared in class ‘osgUtil::Optimizer::RemoveRedundantNodesVisitor’ make[3]: *** [Optimizer.o] Error 1 Steven _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
