Hi,
I am building a system in which I have to send an Open Scene Graph to another machine incrementally over network. I would like to give all nodes a uniqueID in the main memory itself rarther than only when writing to a file, so I can keep track of which nodes have been sent and also help recreate the OSG at the recieving end. How can I do that? Currently I am using a nodevisitor traversal but it doesn't cover statesets, textures and materials. Also while writing the partial scene graph I am using writeNodeFile(), this writes all data below a certain node wheras I want to write only selective nodes or the data of one node only, rarther than the entire graph below it. I want to send a referenced nodes only once and not with every node file I send. Is there any existing solution to this? Thanks for any help.

Pawan Harish
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