Hi.

I assign texture to some geometry's state set on constructor of hierararchy:

dstate->setTextureAttributeAndModes(0,mTexture, osg::StateAttribute::ON);

Do I have to do this on destructor to avoid memory leaks:

dstate->removeTextureAttribute(0,osg::StateAttribute::TEXTURE);

or not?

Because if I dont, then memory goes up....



thanks,

ivan
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