Hi, my name is Paul and this is my first post to the list. I have a camera lense I'm using from the Producer library (Producer::Camera). When I zoom the camera in I make the call below: GetCamera()->getLens()->convertToOrtho(m_OrthoProjectionValue);
where m_OrthoProjectionValue is a changing floating point value (distance). The problem is when I get close, my objects seem to cull out very early compared to a projection matrix. I've also set the near clipping plane to zero which doesn't seem to do anything. Any ideas? Paul -- Internal Virus Database is out-of-date. Checked by AVG Free Edition. Version: 7.5.430 / Virus Database: 268.14.4/532 - Release Date: 11/13/2006 3:08 PM
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