Hi John, I didn't know about RTT. Looking at the osgprerender example, this may be the way to go, although it looks like a whole redesign for me. Anybody know which is best? fbo, fb, or pbuffer on the latest cards?
Thanks. Zach -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Monday, November 27, 2006 12:27 To: osg users Subject: Re: [osg-users] rear-view mirrors borders [EMAIL PROTECTED] wrote on 27/11/2006 17:28:13: <<<snip>>> > QUESTION > 1) There has to be a more elegant way of doing this. Any suggestions? > I don't like having a camera that is rendering absolutely nothing. Assuming you're using RTT (if not, why not?), off the top of my head, I'd create two polys, one behind the other, the rearmost one being coloured black, and the other receiving the RTT texture. If you're using a separate camera for the border, I'm surprised you're getting black and not lots of random stuff. John Donovan Sony Computer Entertainment Europe http://www.scee.com ********************************************************************** This email and any files transmitted with it are confidential and intended solely for the use of the individual or entity to whom they are addressed. If you have received this email in error please notify [EMAIL PROTECTED] This footnote also confirms that this email message has been checked for all known viruses. ********************************************************************** Sony Computer Entertainment Europe _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
