Actually, I'm curious about this too as I want to do something like
this in the future. My problem is that most of the hardware/software I
work with doesn't have hardware acceleration for the accumulation
buffer so the performance is too slow. So what is the approach to this
without the accumulation buffer?

Thanks,
Eric



You want to use the accumulation buffer.  See osgmotionblur for example.
Just run osgmotionblur cow.osg to see if the effect works for you.


Zach



I'd like some of the objects in my scene tree to not be erased from frame to
frame.  If I move a small object marked this way across the scene, it'll
leave a trail behind it.  I'm not sure how to go about it.

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