Hi Raymond,

I am the one who implemented the PBO support, and the last time I used
it worked fine (under Linux).  I wouldn't expect it to add an extra
size constraints.  Perhaps its a driver issue, perhaps a portability
issue.  There is way too little info to understand what might be amiss
so I can't really comment further.

Robert.

On 11/29/06, Raymond de Vries <[EMAIL PROTECTED]> wrote:
Hi Robert,

Hmm, I thought so too. It's not the texture functionality itself, it is
(most probably) the pbo code that is causing the trouble. When I pretend
that I am an Apple, i.e. the computer ( :-P ), and thus comment out the
usage of the pixel buffer object, it runs fine.

This is all done on a modern nvidia (don't have access to the details
right now), on windows, version 1.2 I believe (so not the cvs version). I
will look into it some more when I have the time. Do you have any ideas in
the mean time?

best regards, thmx!
Raymond


> Hi Raymond,
>
> The ImageStream class is really just an osg::Image that is updated by
> a background thread, so it has exactly the same memory limitations as
> an ordinary osg::Image.
>
> As with normal osg::Image you'll attach an ImageStream to an
> osg::Texture, most likely a TextureRectangle and this itself will
> introduce its own set of limitation which are directly related to what
> the underlying graphics hardware/driver can support.
>
> For NVidia cards the max textures size has been 4096x4096 for quite
> some while, and even higher for the new 8800 series.  ATI's have been
> capped at 2048x2048 though.
>
> Robert.
>
> On 11/29/06, Raymond de Vries <[EMAIL PROTECTED]> wrote:
>> Hi Robert,
>>
>> I seem to have a problem with a large size for an image stream. Do you
>> know if there are any limitations for image stream (or underlying
>> OpenGL)?
>> Right now I am trying to feed a stream of size 2048x1160 into the image
>> stream.
>>
>> best regards
>> Raymond
>>
>>
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