Hi everyone,
Can I share a vertex array (only the vertexArray) of a geometry between some
other geometries ?
e.g. if I have a mesh and I've built an octree over it. I've made a Geometry
(let's name it geom_vertices) contains all the points and I want to make a
Geode for each octree's node as well as a geometry for each of the geodes (name
it as octree_node_geom). But I want to have for each node's geometry
(octree_node_geom) only indices to the geom_vertices and not copy the vertices
in each.
It is mainly necessary if I want to render objects (facets) which are
intersecting more than one octree nodes.
I appreciate your replies.
Cheers,
Soheil
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