Raymond,

Thanks for the info!  With that plugin you can also play a movie with this
command:
osgviewer test.avi.movie
But, when you play it with that command it is very slow because it is
scaling an image every frame from (1280,960) to (1024,1024) at least for me.
Anybody know why this is?
osgmovie test.avi.movie works just fine.

I'd like things like
osgdistortion test.avi.movie to work.

Thanks.

Zach

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Raymond de Vries
Sent: Friday, December 01, 2006 06:28
To: osg users
Subject: Re: [osg-users] Playing a Movie

Hi,

When you're on windows, you can take a look at the AVI plugin. See this
earlier message:
http://openscenegraph.net/pipermail/osg-users/2005-November/059111.html

Best regards
Raymond



Jeremy Moles wrote:
> On Thu, 2006-11-30 at 13:03 -0500, [EMAIL PROTECTED] wrote:
>   
>> Hey Everyone,
>>  
>> What is the latest on being able to play AVI's in OSG?  I saw some 
>> earlier archive notes by Gordon T.  Really I am just wanting to play
>>     
>
> Well, if you have Xine and Xine development headers/libs installed, 
> build OSG with XINE_ISTALLED=1 as a Make variable and it'll build the 
> proper plugins. Then you can do something like:
>
> osgviewer --movie $MOVIE
>
>
> If you're asking how to setup a movie code-wise, probably best to look 
> at the osgmovie example and the Xine plugin.
>
>   
>>  cut-scenes for a game from within my OSG window, (I guess it does 
>> not even need to be within the OSG window, as long as I can switch 
>> without it being noticed mythe user)  It does not even have to be an 
>> AVI, perhaps a QuickTijme or whatever else is easy to get to the 
>> user.  THe other thing would be to play a movie as a texture on a 
>> poly, but that could probably be just a sequence of stills,,,
>>  
>> Thanks,
>> -- Rick
>>  
>>  
>>  
>> ps:
>>  
>> Thanks Paul for the notes:
>>  
>> There are no stupid questions. I looked at this cross-eyed myself the 
>> first time I saw it. :-)
>>   
>> RTT: "Render to texture". 
>>
>>  
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>>     
>
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>   

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