thanks
the intersection now work fine,
but I still have the problem that I need to use the function:
computeNearFarPoints
I need this function to compute the coordinate of the world with specific z
value, that correspond to (x,y) on the screen,
so I can know how much to move the object.
(I need to know when the mouse move on the screen how much he move in the
world, in a specific z value?)

how I can do this?
thanks
NB


On 12/5/06, bertrand greslier <[EMAIL PROTECTED]> wrote:

Hi,

you can see cooki3d c++ 
api<http://bertrand.greslier.free.fr/mamboV4.6/index.php?option=com_content&task=view&id=44&Itemid=53>class
EnvironnmentGeneric.cpp
function bool EnvironnementGeneric::computeIntersections(float x, float y,


osgUtil::IntersectVisitor::HitList& hitlist,
                                                osg::Node::NodeMask mask)
it use file also the file PickIntersectVisitor.h

it is a an api very inspired from osgProducer and work with all GUI...

Regards,
Bertrand.


On 12/5/06, benny porat < [EMAIL PROTECTED]> wrote:
>
> Hi,
> I build an event handler for picking and everything work fine, we do
> something like that
> bool KEYBOARD_EVENT_HANDLER::handle(const osgGA::GUIEventAdapter&
> ea,osgGA::GUIActionAdapter& aa)
> {
>     switch(ea.getEventType())
>     {
>         case(osgGA::GUIEventAdapter::PUSH):
>         {
>             osgProducer::Viewer* viewer =
> dynamic_cast<osgProducer::Viewer*>(&aa);
>             float x = ea.getX(); // x,y screen
>             float y = ea.getY();
>             osgUtil::IntersectVisitor::HitList benny;
>             if (viewer->computeIntersections(x,y,benny))
>             {
>                 .
>                 .
>                 .
>                 osg::Vec3 v1,v2;
>                 viewer->computeNearFarPoints(x,y,0,v1,v2);
>                 .
>                 .
>                 .
>             }
>         }
>     }
> }
> Now, I need to use GUI for my program so I use QT4, and I use Robert
> example.
> the problem is that the dynamic_cast return me NULL...
> so I try to find intersection without the viewer, I study
> osgUtil::IntersectVisitor, but there is a problem I don't know how to
> convert me screen point(the one that I get from the osgGA::GUIEventAdapter).
> another problem that I need to find the world coordinate of a given
> point in the screen and a given z value until know I use the
> computeNearFarPoints function to calculate it.
>
> what I can do?
> there is a way to work with viewer after all?
> there is another way to find intersection?
> there is replacement to those function that I can use?
>
>
> thanks
> NB
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://openscenegraph.net/mailman/listinfo/osg-users
> http://www.openscenegraph.org/
>
>


--
Bertrand Greslier
http://www.cooki3d.org
_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/


_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to