Hello,

PROBLEM
I want to convert a 3D object position into normalized render surface
coordinates.

BACKGROUND
For example, I have a rear-view mirror overlay scene on top of my main view.
I want to get the overlay coordinates of an object within the rear-view
mirror (normalized).  Thus, if it were in the center of the mirror, I want
the function to return (0.5, 0.5).  If it were at the bottom left (0,0).
Top right = (1.0, 1.0)

INVESTIGATION
I can use projectObjectIntoWindow to get the pixel that the 3D object
represents.  But, I want to get this normalized to the render surface.

QUESTION
Any clues as to how to do this?

Thanks.


Zach

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