Hi OSG Users I'm trying to graphically model an exaggerated deformable non-rigid body. At the moment my deformable body is just a rod that I'm trying to bend kind of like modeling a slinky spring.
My current method is to segment the rod and then displace each segment according to an equation. However this gives the rod a very rough surface due to the staggering of the segments without including a rotation. I was wondering if anyone knows of a better way to model a deformable body that changes with time? Thanks Tristan _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
