Hi OSG Users

I'm trying to graphically model an exaggerated deformable non-rigid
body. At the moment my deformable body is just a rod that I'm trying to
bend kind of like modeling a slinky spring.

My current method is to segment the rod and then displace each segment
according to an equation. However this gives the rod a very rough
surface due to the staggering of the segments without including a
rotation. 

I was wondering if anyone knows of a better way to model a deformable
body that changes with time?

Thanks
Tristan

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