Hi Zach, I was hoping my application wouldn't require an OpenGL graphics context since Robert said it shouldn't be neccessary as in his osgintersection example:
Robert> The code also doesn't require the use of OpenGL graphics context so Robert> you do all the tests in non graphics applications, yes even I have to Robert> recognise that such applications do exist :-D Thank you, Linh Zach> Linh, Zach> Zach> Now that I think about it there must be a way. When you hit 3 to go into Zach> driving mode you follow the terrain normal. Take a look at Zach> osgGA::DriveManipulator. It does this with Zach> hitList.front().getWorldIntersectNormal(); Zach> > -----Original Message----- > Hi, > > I was wondering if there is a "getWorldIntersectNormal" for the > corresponding LineOfSight "getIntersections", ie, can I get the > WorldIntersectNormal (los.getWorldIntersectNormal(i)?) for the intersection > point I get back from "los.getIntersections(i)"? > > Thank you, > > Linh _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
