> I guess there is some passing of external's paths to OSG's with the DAE
> loader? I have to set OSG_FILE_PATH when going back to .DAE from .OSG
> where the explicit path in the .OSG file would resolve them (no problem
> with that though).
> 

Gary,

The collada dae writer will try and set the URIs of all texture files to be
relative to the directory where the dae file is being written. Problems with
case insensitive names in this process were causing me much grief on
Windows. The most common problem I came across was the DOS drive letters
being different case in either the file name of the dae file being written
to or the name of the an image file being pulled out of a .osg file. I hope
my recent changes have fixed this, but I must admit it is a topic I really
do no want to go anywhere near again!

Roger


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