On 12/12/06, Robert Osfield <[EMAIL PROTECTED]> wrote:
Hi Fabio,

On 12/12/06, Fábio Mierlo <[EMAIL PROTECTED]> wrote:
> Thanks Robert, but I'm asking because I was passing
> WX_GL_STEREO to wx and I setup DisplaySettings
> in the SceneView for use stereo and don't have success.
>
> Anaglyph work well, QUAD_BUFFER doesn't work.

Does your hardware support quad buffer stereo?  Only professional
graphics cards tend to support quad buffer stereo.  Quad buffer stereo
is really just for active stereo apps.

Thanks again, Robert

We have managed to make it work. It seems that wxWidgets' "standard"
OpenGL widget doesn't create an OpenGL context with stereo support. We
have changed the wxWidgets code that creates the OpenGL context so
that it uses a stereo visual and it worked.

This will serve for our very immediate needs, but if anyone knows a
more elegant solution (one that doesn't involve changing wx Widgets
code), we would be happy to hear. :-)

Cheers,

LMB
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