Hi John,

Have you tried the "noTextureAlphaForTransparancyBinning" reader option?
http://www.openscenegraph.org/osgwiki/pmwiki.php/KnowledgeBase/OpenFlight

Regards,
Brede

On 12/13/06, Argentieri, John-P63223 <[EMAIL PROTECTED]> wrote:



Dear Robert and gang,

We have several Openflight models that we need to use in the OSG project I
am currently working on. For most of the models, everything works great.
However, a few of the models have large moving parts that are alpha
textured. When the models were designed, someone chose to use a single RGBA
file to include all the textures. Some of the parts require transparency and
some do not. My problem is that when they are loaded into OSG, the FLT
loader marks almost everything that is textured as being in the transparent
bin. For the models with large moving parts this causes fighting between
surfaces and the object flickers. Is this a known issue, and can something
be done about it? I can convert them to .osg and manually edit them but its
too bad that it doesn't work in osg. Don't get me wrong though. I am very
grateful to have OSG and I think it's a wonderful api.

John
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