HI Carlo,

I'm a bit lost as to what the problem you after, you discussion about
resolution below is confusing too, you can't render to higher
resolution that your monitor unless you create a pbuffer or fbo, which
is not what you want in this context.

For HUD text I also use otho2d, in the example you attached you use
frustum which is a totally different projection.

Have you reviewed the osghud example?

Robert.

On 12/15/06, Carlo Camporesi <[EMAIL PROTECTED]> wrote:
Hi Robert and osgUsers,
I have modified my code in order to use 2 Camera Node but the problem is the
same. I have used an osg::Camera in order to render some text in screen with
ortho2D projection with resolution 1600x1200. When I attach, as a child, a
new camera node (with viewport sets as a rectangle of 100x100) dimension is
refering to Default projection (Monitor resolution, in my case 1280x800) not
in resolution that I have specified in parent Camera Node.
In attach there is an example of what I mean
Thank you very much
Carlo

2006/12/14, Carlo Camporesi <[EMAIL PROTECTED]>:
> Hi Robert,
> Thank you for your suggestion.
> Carlo
>
>
> 2006/12/14, Robert Osfield <[EMAIL PROTECTED]>:
>
> > Hi Alberto,
> >
> > On 12/14/06, Alberto Luaces < [EMAIL PROTECTED]> wrote:
> > > Is osg::Camera only available on CVS? Here on OSG 1.2 I can only find
> > > Producer::Camera and osg::CameraNode
> >
> > In CVS osg::CameraNode has been simply renamed osg::Camera, there now
> > a typedef from Camera to CameraNode so old code work without any
> > changes.
> >
> > Robert.
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> > http://openscenegraph.net/mailman/listinfo/osg-users
> > http://www.openscenegraph.org/
> >
>
>


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