I have a GeForce 7800GTX (driver 9742 beta) under linux and I am trying to 
render to texture with FSAA. I am wondering if
anyone has experience with that. 

FSAA does not work with CameraNode FRAME_BUFFER_OBJECT but I was hoping it 
could work using FRAME_BUFFER target implementation instead.
Using that, if I set __GL_FSAA_MODE=4 (4x Bilinear Multisampling), I get 
anti-aliasing with both a standard
rendering or using the CameraNode and render to quad. The renderings are 
identical.
However if I set __GL_FSAA_MODE=7 (4x Bilinear Multisampling by 4x 
Supersampling), I do get some
anti-aliasing but the renderings are not identical, and I am under the 
impression that the supersampling
only works with the standard rendering... Does anyone have any idea why that 
may be and if it is possible
to have both multisampling and supersampling with a RTT CameraNode ?

thanks in advance,



guillaume
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