Robert, Thanks again mate. But what the heck is a texture unit anyway? Suppose that I eventually incorporate multitexturing. Is there a way to get the number of texture units associated with the stateset? Thanks.
Your bud. John -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Monday, December 18, 2006 11:47 AM To: osg users Subject: Re: [osg-users] NodeVisitors won't find textures Hi John, Try: stateset->getTextureAttrbiute(0, osg::StateAttribute::TEXTURE); Robert. On 12/18/06, Argentieri, John-P63223 <[EMAIL PROTECTED]> wrote: > > > > Hello again Robert and Gang. > > Here is a geode from my .ive database after I hit 'o' in the viewer. > > Geode { > DataVariance STATIC > name "p7665_15" > nodeMask 0xffffffff > cullingActive TRUE > StateSet { > DataVariance STATIC > rendering_hint DEFAULT_BIN > renderBinMode INHERIT > GL_CULL_FACE ON > GL_LIGHTING ON > Use Material_2 > Use CullFace_3 > textureUnit 0 { > GL_TEXTURE_2D ON > Texture2D { > DataVariance STATIC > wrap_s REPEAT > wrap_t REPEAT > wrap_r CLAMP > min_filter LINEAR > mag_filter LINEAR > maxAnisotropy 1 > borderColor 0 0 0 0 > borderWidth 0 > useHardwareMipMapGeneration TRUE > unRefImageDataAfterApply TRUE > internalFormatMode USE_IMAGE_DATA_FORMAT > resizeNonPowerOfTwo TRUE > } > Use TexEnv_4 > } > } > > I can't seem to get the texture using: > spTexture = (osg::Texture*)( spStateSet->getAttribute( > osg::StateAttribute::TEXTURE ) ); > > All I want to do is change the min_filter on all the textures in this > .ive file. > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ > > _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
