Robert,

Thanks again mate. But what the heck is a texture unit anyway? Suppose
that I eventually incorporate multitexturing. Is there a way to get the
number of texture units associated with the stateset? Thanks.

Your bud.
John 

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Monday, December 18, 2006 11:47 AM
To: osg users
Subject: Re: [osg-users] NodeVisitors won't find textures

Hi John,

Try:

   stateset->getTextureAttrbiute(0, osg::StateAttribute::TEXTURE);

Robert.



On 12/18/06, Argentieri, John-P63223 <[EMAIL PROTECTED]> wrote:
>
>
>
> Hello again Robert and Gang.
>
> Here is a geode from my .ive database after I hit 'o' in the viewer.
>
>       Geode {
>         DataVariance STATIC
>         name "p7665_15"
>         nodeMask 0xffffffff
>         cullingActive TRUE
>         StateSet {
>           DataVariance STATIC
>           rendering_hint DEFAULT_BIN
>           renderBinMode INHERIT
>           GL_CULL_FACE ON
>           GL_LIGHTING ON
>           Use Material_2
>           Use CullFace_3
>           textureUnit 0 {
>             GL_TEXTURE_2D ON
>             Texture2D {
>               DataVariance STATIC
>               wrap_s REPEAT
>               wrap_t REPEAT
>               wrap_r CLAMP
>               min_filter LINEAR
>               mag_filter LINEAR
>               maxAnisotropy 1
>               borderColor 0 0 0 0
>               borderWidth 0
>               useHardwareMipMapGeneration TRUE
>               unRefImageDataAfterApply TRUE
>               internalFormatMode USE_IMAGE_DATA_FORMAT
>               resizeNonPowerOfTwo TRUE
>             }
>             Use TexEnv_4
>           }
>         }
>
> I can't seem to get the texture using:
> spTexture = (osg::Texture*)( spStateSet->getAttribute( 
> osg::StateAttribute::TEXTURE ) );
>
> All I want to do is change the min_filter on all the textures in this 
> .ive file.
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://openscenegraph.net/mailman/listinfo/osg-users
> http://www.openscenegraph.org/
>
>
_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/
_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to