Hi Drew,

On 12/19/06, Drew Whitehouse <[EMAIL PROTECTED]> wrote:
I'm using osgGA::AnimationPathManipulator to animate a camera in my
scene, and I have a bunch of AnimationPathCallback's attached to
various nodes in the scene. For some reason the viewer's
AnimationPathManipulator seems to have a different concept of time to
what's being seen by my animation path callbacks. Hitting the spacebar
in the viewer window as soon as it appears on the screen *nearly* gets
things synchronized so it seems that there is two different notions of
time in the system. I've waded through some of the code involved, but
it's a bit convoluted and I'm hoping someone can point me in the right
direction ?

All the manipulators and animation path callbacks will be using the
osg::FrameStamp that the viewer sets each frame for controlling their
own timing, but.. each of them could have their has their local time
offsets and scales, if all of these are set the same then everything
should go like clockwork.  Pressing the space bar will reset the
offset in the AnimationPathManipulator, but not the reset the rest of
the callbacks.

Off the top of my head I can't think of the exact code to get things
working sweetly, it might be just a case of manually setting the
offsets/scales to make sure that they are in sync, or might be a case
of bypassing the AnimationPathManipulator and using a AnimationPath
directly in the main loop, get the new view matrix each frame and
passing this to the viewer.


Maybe I shouldn't be wasting my time working with osgProducer ? Should
I be looking to the new viewer code that is appearing in the CVS ? I
do want to use active stereo in a single window and it seemed to be
the easiest way to go.

I do want used to do a lot of testing with osgViewer, but it won't
solve the problem you have as the underlying issue is really elsewhere
i.e. sync'ing of the offsets etc.

This week osgViewer will be under a great deal of flux as I get
various elements of it working - the rough class layout is there, but
the guts inside are under development, and during this dev work the
interface will certainly evolve to keep everything working sweetly.

Once osgViewer is most the way there I'd hope that many users will be
able to port across from osgProducer::Viewer to osgViewer::Viewer will
relative ease.  It is a different design & implementation though.
There are other ways of working too and my aim is to make it easier to
roll viewer in many different ways.  This topic belongs in its own
thread of course... more info as the week progresses.

Robert.
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