Robert Osfield пишет:
I you have so many moving parts that it cases cull and draw dispatch
issues as the scene graph has to thrash between many different
trasnforms then writing a custom Drawable may be the best approach,
and use a vertex program to do the placement of the individual parts.
Seems it's the best solution for us (about 300 moving parts per model).

I would recommend doing the simplicist approach first then benchmark
it, if performance is fine then your job is done, if it turns out to
be a bottleneck then move on to a more sophisticated solution.

For now we'll live with clone. Premature optimization, as we all know....

Thanks a lot!
Sorry for such a slow replies, comparing to you blazing fast ones :)


Regards,
Dmitry.

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