Robert Osfield пишет:
I you have so many moving parts that it cases cull and draw dispatch issues as the scene graph has to thrash between many different trasnforms then writing a custom Drawable may be the best approach, and use a vertex program to do the placement of the individual parts.
Seems it's the best solution for us (about 300 moving parts per model).
I would recommend doing the simplicist approach first then benchmark it, if performance is fine then your job is done, if it turns out to be a bottleneck then move on to a more sophisticated solution.
For now we'll live with clone. Premature optimization, as we all know.... Thanks a lot! Sorry for such a slow replies, comparing to you blazing fast ones :) Regards, Dmitry. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
