You might want to take a look at the TEXTURE_ATLAS_BUILDER flag in the osgUtil::Optimizer. I haven't used this before, but it looks like it traverses a scene graph, collects a bunch of textures, and groups them together into larger textures.
Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com 303 859 9466 > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > Eric Maslowski > Sent: Tuesday, December 19, 2006 3:45 PM > To: 'osg users' > Subject: RE: [osg-users] Optimal texture size > > Maybe. Depends on how many you have. What I've done in this > case is simply have one texture with a bunch of 4x4 pixel > squares each with it's own color. > Then just assign the correct UVs for the color you want. This > is usually just an offset or lookup table. This can also be > done easily in your art package (if you're using one). > > Cheers > > E. > > --- > Eric Maslowski > Research Computer Specialist > University of Michigan 3D Lab > > Autodesk 3D Studio Max Certified Trainer > > email: [EMAIL PROTECTED] > office: 734-615-9699 > mobile: 734-730-9904 > > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > Zach Deedler > Sent: Tuesday, December 19, 2006 17:26 > To: 'osg users' > Subject: [osg-users] Optimal texture size > > Hello, > > My shader requires me to have everything textured. So, > anything that was colored with out a texture, I have applied > a 2x2 texture to it. Is it bad to have a bunch of 2x2 > textures on a video card? > > > Zach > > _______________________________________________ > osg-users mailing list > osg-users@openscenegraph.net > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ > > > _______________________________________________ > osg-users mailing list > osg-users@openscenegraph.net > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/