Hi Radu,

On 12/19/06, Radu Mihai <[EMAIL PROTECTED]> wrote:
I've been following osgShadow for some time now, and I'm glad to see some
movement on that front.

Its been ticking along out of the limelight, in the shadows :-)

What I'd like to do is a simple shadowMap technique, but I've been stuck on
the interface (there's not much there yet, and right now I haven't the time
to learn about implementing NodeKits).

When there will be a bit more code in the nodekit, I'll start adding in a
simple-minded depth-shadow.

The osgShadow nodekit isn't a conventional node kit in the sense that
its node just simple extensions of osg::Node, osg::StateAttribute and
osg::Drawable, it is a Node framework for hanging different shadow
techniques from, conceptually a bit like osgFX.  From the end user
point of view it'll be just a NodeKist that you link to and use nodes
from, but from the technique developer one has to fit in with the
osgShadow framework that I'm putting together.

Once I have the Shadow Volume and PSSM techniques integrated it should
be straight forward to add standard shadow maps or shadow texture
techniques, and I may in fact just through it in there when I get a
spare hour or two.  The SV and PSSM techniques are what will push the
osgShadow framework so I'm keen to get those integrated to help flesh
it out.  I'd recommend waiting till I've done this work before dabling
too much with osgShadow as it stands right now.

Robert.
_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to