Hi Radu, On 12/19/06, Radu Mihai <[EMAIL PROTECTED]> wrote:
I've been following osgShadow for some time now, and I'm glad to see some movement on that front.
Its been ticking along out of the limelight, in the shadows :-)
What I'd like to do is a simple shadowMap technique, but I've been stuck on the interface (there's not much there yet, and right now I haven't the time to learn about implementing NodeKits). When there will be a bit more code in the nodekit, I'll start adding in a simple-minded depth-shadow.
The osgShadow nodekit isn't a conventional node kit in the sense that its node just simple extensions of osg::Node, osg::StateAttribute and osg::Drawable, it is a Node framework for hanging different shadow techniques from, conceptually a bit like osgFX. From the end user point of view it'll be just a NodeKist that you link to and use nodes from, but from the technique developer one has to fit in with the osgShadow framework that I'm putting together. Once I have the Shadow Volume and PSSM techniques integrated it should be straight forward to add standard shadow maps or shadow texture techniques, and I may in fact just through it in there when I get a spare hour or two. The SV and PSSM techniques are what will push the osgShadow framework so I'm keen to get those integrated to help flesh it out. I'd recommend waiting till I've done this work before dabling too much with osgShadow as it stands right now. Robert. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
