Hi, I've noticed that when a sequence node is not traversed for some time, and then later traversal starts up, the index of the selected child is only incremented to the next node- it doesn't play catch up and try to set the node based on the actual elapsed time. Also, if the frame time is set too low or the speed is set to high, the sequence node can't keep up with the frame stamp time.
Is this the intended design? We have a need to have sequence nodes keep in sync with frame stamp time. If the sequence node is doing what you intend, can we add a method to tell the node to keep in sync with the frame time, rather than lagging behind? If it isn't the intended design, I'd be happy to modify the sequence node code and send it to you. Let me know which way you'd like to go, if any. Thanks, -John _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
