hi all, I have to do some simulations in c++, and for the first time, I have to use the gtk and osg. I have to use osg in a gtk window(drawingarea I suppose) and the inteface is creating with libglade.
but I have lots of difficult. is there any tutorial example or anything other stuff who can help me to connect this three library ..??? for example. there is my glade file. -------------------------------------------------------------------------------------------------------------- <?xml version="1.0" encoding="UTF-8" standalone="no"?> <!DOCTYPE glade-interface SYSTEM "glade-2.0.dtd"> <!--Generated with glade3 3.0.2 on Thu Dec 21 18:41:06 2006 by [EMAIL PROTECTED]> <glade-interface> <widget class="GtkWindow" id="window1"> <child> <widget class="GtkDrawingArea" id="drawingarea1"> <property name="visible">True</property> </widget> </child> </widget> </glade-interface> ---------------------------------------------------------------------------------------------------------------- like you see it's just a simple window with a drawingarea. and there is my c++ file. -------------------------------------------------------------------------------------------------------------- #include <gtk/gtk.h> #include <glade/glade.h> int main (int argc, char **argv) { GladeXML *xml; gtk_init(&argc, &argv); glade_init(); xml = glade_xml_new("../ConfigFile/WindowsView.glade", "window1", NULL); if (!xml) { g_warning("problem while loading the .glade file"); return 1; } GtkWidget *window1 = glade_xml_get_widget (xml, "window1"); gtk_widget_show (window1); gtk_main(); return 0; } ------------------------------------------------------------------------------------------------------------------------ like you see too, it's not so complicate but How to connect the osg with the drawing area. is a drawing area I have to use (that's what I read, but how to use gtkmm with it??) thanks a lot. _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/