Hi Terry,

On 1/10/07, Terry Welsh <[EMAIL PROTECTED]> wrote:
Okay, I thought you meant each tile had a constant placeholder behind
it at the next lowest-res level.  Anyway, I can't just have these or
even the lowest res tiles always on because I have to way to guarantee
that my low-res geometry won't protrude through my high-res geometry
in some places.

There is never any overlap, PagedLOD either rendering its low res
child or  high res one.

And now that I think of it, isn't there a bad visual artifact when the
load wait causes you to switch from, say, level 4 to level 0 to level
5?  That would be almost as bad as seeing a temporary hole in the
terrain.

Properly built PagedLOD database will never swap from level 4 to level
0, if you have built the database as a quad tree then the changing of
levels will be progressive and in response to changes in your viewing
distance.

Also, Robert, I looked at osgbluemarble just now.  It looks like it is
saving tiles that contain PagedLOD nodes.  I am using tiles generated
by another source and don't have to option to put PagedLOD nodes in
them.

I don't know how you go about things, or the restrictions of the
format you are targeting, but it I don't think you need be hitting up
on limits of PagedLOD.  PagedLOD database needn't be saved on disk and
loaded, you can create them pro grammatically on demand using a pseudo
loader that takes the filename string as a string encoding of what
tile it should generate and at what resolution.

Robert.
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