Hi Robert, That's pretty much where I was heading. Thanks for the confirmation. -- Dan
________________________________ From: [EMAIL PROTECTED] on behalf of Robert Osfield Sent: Thu 1/11/2007 1:12 AM To: osg users Subject: Re: [osg-users] Highlighting picked triangles Hi Dan, There isn't any built in mechanism for highlight specific triangles, being a general purpose library the OSG doesn't try to implement all the various ways that users might wish to use it. The best I can recommend is to create a second osg::Geometry which just contains the triangles of interest, you could share the vertex arrays of the original osg::Geometry though. Robert. On 1/11/07, Gilbert, Daniel R. <[EMAIL PROTECTED]> wrote: > > > > Hello All, > > I need to come up with a mechanism for highlighting triangles which have > been selected via a mouse pick or polytope intersection. The osgFX::Scribe > effect demonstrated in various examples work well for the entire node, but I > don't think this will work for my purposes. > > Has anyone attempted to highlight triangles dynamically as the mouse moves > across the model? Would this involve copying the selected triangles into a > separate geode and rendering with PolygonOffset similar to osgFX::Scribe? > > Any suggestions will be greatly appreciated, as I'm sure someone has a more > straight-forward/elegant solution. > > Thanks, > > -- Dan > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ > > _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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