Hi Eric, I doubt its an OSX specific issue, as to what it could be I can't really guess, I can't build a mental model of what your apps looks like now so I don't have any chance of guessing what might be up.
All I can say is that I want to support taking snapshots with osgViewer, the three ways I can see are 1) Grab the frame buffer contents just like osgProducer::ViewerEventHandler does right now using a camera post draw callback. 2) Create a temporary Camera to render the scene using an existing graphics context and a fbo or simply use the back buffer. 3) Crate a temporary Camera to render the scene using a pbuffer graphics context. As part of the porting work osg the osgviewer application I'd like to implement a screen grab function, when I do this I'll have a play with the above options. Perhaps this work will provide some guidance for you. Robert. On 1/12/07, E. Wing <[EMAIL PROTECTED]> wrote:
One other thing. This might be an OS X issue, but I'll ask just in case. I noticed that when I add this new Camera node and render to offscreen, I lose the image in my onscreen view for a moment. I know if I don't undo the camera node insertion, then I will continue to get a plain blue screen. So I'm thinking that something is being rendered to the screen, even though it shouldn't be. Have you experienced anything like this? I'm also wondering if there is a way I can get the FBO snapshot without having to modify my scene graph. It seems a little strange to me to modify the scene graph for this. Thanks, Eric _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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