I've also seen Ogre3D has both backends but don't have much experience with it....
On 12/28/06, Philip Hahn <[EMAIL PROTECTED]> wrote:
Take a look at Irrlicht (http://irrlicht.sourceforge.net/) ... it is a cross-platform ( Windows / Linux / MacOS ) scenegraph toolkit that uses OpenGL and DirectX. It was built from the ground up to support both. I believe it would be a good place to look. ( Also has .NET and Java bindings ) Philip Hahn On 12/27/06, Robert Osfield <[EMAIL PROTECTED]> wrote: > Hi Rui, > > On 12/27/06, Rui Silvestre <[EMAIL PROTECTED]> wrote: > > Can anyone give me any good pointers on the basis of a render API agnostic > > (GL,DX) scenegraph construction? > > While technically is possible to do such things with a scene graph, > its not good software engineering. It would take alot of pain to > implement, you'd loose performance for it, and you wouldn't gain any > portability, you'd really cause a maintain headache for yourself, LOTS > OF PAIN, YET NO GAIN. > > I have written on this topic before so please browse the archives. > > My advice to what you really should do is do something that is > practical and useful, go implement your game, simulator, visualization > app, or extend the OSG to something cool. Or you really really want > to punish yourself why not wrapper a OpenGL to Direct3D wrapper, then > any OpenGL app will run ontop of Direct3D, with no need to mess up the > high level libraries with having to support both. > > Robert. > > Robert. > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ > _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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