I've also seen Ogre3D has both backends but don't have much experience
with it....

On 12/28/06, Philip Hahn <[EMAIL PROTECTED]> wrote:
Take a look at Irrlicht (http://irrlicht.sourceforge.net/) ... it is a
cross-platform ( Windows / Linux / MacOS ) scenegraph toolkit that
uses OpenGL and DirectX. It was built from the ground up to support
both. I believe it would be a good place to look.

( Also has .NET and Java bindings )

Philip Hahn

On 12/27/06, Robert Osfield <[EMAIL PROTECTED]> wrote:
> Hi Rui,
>
> On 12/27/06, Rui Silvestre <[EMAIL PROTECTED]> wrote:
> > Can anyone give me any good pointers on the basis of a render API agnostic
> > (GL,DX) scenegraph construction?
>
> While technically is possible to do such things with a scene graph,
> its not good software engineering.  It would take alot of pain to
> implement, you'd loose performance for it, and you wouldn't gain any
> portability, you'd really cause a maintain headache for yourself, LOTS
> OF PAIN, YET NO GAIN.
>
> I have written on this topic before so please browse the archives.
>
> My advice to what you really should do is do something that is
> practical and useful, go implement your game, simulator, visualization
> app, or extend the OSG to something cool.  Or you really really want
> to punish yourself why not wrapper a OpenGL to Direct3D wrapper, then
> any OpenGL app will run ontop of Direct3D, with no need to mess up the
> high level libraries with having to support both.
>
> Robert.
>
> Robert.
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://openscenegraph.net/mailman/listinfo/osg-users
> http://www.openscenegraph.org/
>
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