Hello all. I am having a small issue here with drawing things in my app after OSG has drawn. When I use a custom drawable, things work very pleasantly. I assume that is because the Opengl matrices of my sceneview are applied to the draw routine. We don't want to use a custom drawable, however. My question is, what must I do to simulate the effect of drawables being drawn? These aren't transformed objects or anything. I am uncertain as to how to do this, so your help is greatly appreciated.
Thanks much! Sincerely, John Argentieri
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