Hi Paul,

On 1/18/07, Paul Martz <[EMAIL PROTECTED]> wrote:
I already documented the stats display in the OSG Quick Start Guide, so I'd
prefer identical functionality to avoid having to rewrite it. I understand
OSG is a moving target; I'm just alerting you to a possibly avoidable
rework-induced delay. As engineers often say, "if it ain't broke, don't fix
it."

Does non existent qualify as broke :-)

I am expecting a number of ways that we'll want to present stats data,
osgProducer:::Viewer style stats could be one of them.  Even if we
vary the exact layout the same data will be presented - you'll still
need framerate, update, cull and draw and GPU and primitive stats.

Robert.
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