On Thu, 2007-02-01 at 20:22 +0000, Robert Osfield wrote: > On 2/1/07, [EMAIL PROTECTED] > <[EMAIL PROTECTED]> wrote: > > Oh okay, I thought for a second that you were using the const keyword > > somehow... which led to my question. > > No, in principle its const, but in reality the different threads can > do what they want with OSG objects, one can't enforce const operations > across all threads, not in C++ at least.
Hi Robert, On that note you might find this article interesting to your current efforts... http://www.ddj.com/dept/cpp/184403766 It may offer you some good ideas. :) Regards, Mark _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/