I think I could get a good performance boost rendering shadow maps if
I didn't sort anything.  Since shadow texels are either on or off with
no medium gray, I shouldn't matter what order in which geometry is
rendered.  Is there a way I can completely disable sorting when
rendering with a CameraNode, even if some of my geometry is in the
transparent bin?
--
Terry Welsh - mogumbo 'at' gmail.com
www.reallyslick.com  |  www.mogumbo.com
_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to