I need to perform some raw OpenGL operations. So I took the teapot example
and used that. So far so good. Problem is that the drawImplementation
function is const. Since it's const, I can't get a non-const reference to a
my vector container that is a member of this class. Like so:

LabelPoint &point = _labels[0]; //fails
const LabelPoint &point = _labels[0]; //OK

What's the "correct" way to approach this problem? Another callback? I need
to modify members of this container @ runtime in the draw routine.
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