Hi Robert, Another observation I forgot to mention:
In a test involving only two screens, the left screen being 1680x1050 and the right screen being 1280x1024, I noticed that the image on the right screen does not have the right aspect ratio. The best way to see this is to try the osglauncher example. André -----Original Message----- From: André Garneau [mailto:[EMAIL PROTECTED] Sent: February-15-07 12:28 AM To: 'osg users' Subject: RE: [osg-users] Please test CVS version of OpenSceneGraph Hi Robert, >> Once you have an updated version it'll be interesting to see how >> things are going. I will at least closed off some avenues for >> failure. >> It might be worth forcing osgViewer::Viewer down on to using just >> SingleThreaded. Setting OSG_THREADING to SingleThreaded should be >> sufficient. Stephan has tested this under OSX and its working, and it >> works just fine here under Linux so my guess is that it'll work under >> Windows too as the getenv and stmcmp functions used are all cross >> platform. >> If things don't work in SingleThreaded and its confirmed to be running >> SingleThreaded then we certainly can discount chasing after threading >> issues. >> It would be useful if other Windows developers could provide some >> feedback on what works and what doesn't. I did some testing yesterday evening on Windows and here are my results: { Platform: Athlon X2 4200+, 2GB RAM, Windows XP latest patches, NVIDIA GF7900GT & low-end NVIDIA 6150, 3 screens } Running runexamples.bat for each threading model Single-Threaded =============== osgimpostor (extremely slow) osgplanets (corrupted image on center & right screens - left screen OK) - will double check my setup all other examples perform well CullDrawThreadPerContext ======================== osgprecipitations (slow) crashes for: osgdistortion osgdepthshadow osgimpostor osgprerender osgprerendercubemap osgshadowtexture osgsimulation DrawThreadPerContext ==================== osgprecipitations (slow) update processing seems to be out-of-sync (very fast movements when mouse is used) No smoke/fire effects visible for: (probably due to issue above) osgblendequation osgmultitexture crashes for: osgdistortion osgdepthshadow osgimpostor osgprerender osgprerendercubemap osgshadowtexture osgsimulation osgpick osgspheresegment CullThreadPerCameraDrawThreadPerContext ======================================= osgprecipitations (slow) update processing normal but performance generally sluggish on all examples crashes for: osgdistortion osgdepthshadow osgimpostor osgprerender osgprerendercubemap osgshadowtexture osgsimulation osgpick osgfxbrowser I will try to look at some of these issues this evening. André _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/