Hi André, On 2/15/07, André Garneau <[EMAIL PROTECTED]> wrote:
The test results I reported yesterday were done against the Win32 files I just submitted; it works in SingleThreaded mode, but not in the other modes. So I guess the answer is yes, assuming other issues explain the crash in non-single-threaded mode.
Thanks for the testing. I can't really guess at what might be up on the multi-threaded side, could it be a driver issue? An OSG issue? I currently have my machine setup with just one screen and change it to dual GPU dual screen and reset osgprerender --window across multiple screens to see if I can get a crash there, as all threading models are currently working fine for me when using a single screen. Robert. _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/