In osgUtil, take a look at DelaunayTriangulator, TriStripVisitor, and
SmoothingVisitor.

Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
303 859 9466


> -----Original Message-----
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf Of Jeremy
> Sent: Tuesday, February 20, 2007 4:10 PM
> To: osg users
> Subject: [osg-users] Isosurface and OSG
> 
> I have volume data, and I have a simple marching cubes 
> algorithm that creates an isosurface at any isolevel I pick.  
> What's returned from the algorithm is an array with the 
> x,y,z's (of the triangle vertices) that construct my isosurface.
> 
> My question(s) are the the following:  What are the best 
> classes/methods in OSG to create an optimized mesh from a raw 
> vertex list?  And after that, what are my options for 
> triangle stripping/vertex normals/ etc?
> 
> Thanks,
> Jeremy
> 
> 
>  
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