It isn't possible to do any hierachial modification to fix this, because your tree can be viewed from different directions.

This is how I do it:

1. Modify the alpha so it doesn't contain any "gray" pixels. Only pure black or pure white pixels. 2. Don't mipmap the alpha. Because mipmaping will generate "gray" pixels in your alpha.


On Tue, 27 Feb 2007 22:49:00 +0100, Zach Deedler <[EMAIL PROTECTED]> wrote:

Hello osg-abusers,
Anybody know how to get rid of the alpha problem with the tree you see
below?  I've attached the tree ive file in OSG1.2 format, also.
See how one of the polygons is outlined and allows you to see right through
the polygon behind it?

Thanks for any help.

Zach



--
Joakim Simonsson
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