asymetric view frustum?
On 2/28/07, Robert Osfield <[EMAIL PROTECTED]> wrote:
Hi Jae, What do you mean by asvf? Robert. On 2/28/07, Jae Whang <[EMAIL PROTECTED]> wrote: > > Hi, I am one of osg user... > > At the moment, I have problem with osg so i would like to ask a question. > > I am using osg in CAVE environment and model loading works well, stereo > vision works well and shutter glasses works well too. > > Now i am planning to work on asvf, which have to calculate view frustum for > each individual eyes (left and right) > > so here is my question: > > in stereo mode(quad_buffer), how do i check which eye is being rendered? > that is presuming that in one frame osg render for left eye and other frame > right eye is rendered? > > Thanks in advance. > > Jae > ________________________________ > Express yourself instantly with MSN Messenger! MSN Messenger Download today > it's FREE! > _______________________________________________ > osg-users mailing list > osg-users@openscenegraph.net > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ > _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
-- ________________________________________________________________ Anders Backman Email: [EMAIL PROTECTED] HPC2N/VRlab Phone: +46 (0)90-786 9936 Umea university Cellular: +46 (0)70-392 64 67 S-901 87 UMEA SWEDEN Fax: +46 90-786 6126 http://www.cs.umu.se/~andersb
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