asymetric view frustum?

On 2/28/07, Robert Osfield <[EMAIL PROTECTED]> wrote:

Hi Jae,

What do you mean by asvf?

Robert.

On 2/28/07, Jae Whang <[EMAIL PROTECTED]> wrote:
>
> Hi, I am one of osg user...
>
> At the moment, I have problem with osg so i would like to ask a
question.
>
> I am using osg in CAVE environment and model loading works well, stereo
> vision works well and shutter glasses works well too.
>
> Now i am planning to work on asvf, which have to calculate view frustum
for
> each individual eyes (left and right)
>
> so here is my question:
>
> in stereo mode(quad_buffer), how do i check which eye is being rendered?
> that is presuming that in one frame osg render for left eye and other
frame
> right eye is rendered?
>
> Thanks in advance.
>
> Jae
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--


________________________________________________________________
Anders Backman               Email:    [EMAIL PROTECTED]
HPC2N/VRlab                  Phone:    +46 (0)90-786 9936
Umea university              Cellular: +46 (0)70-392 64 67
S-901 87 UMEA SWEDEN         Fax:      +46 90-786 6126
                              http://www.cs.umu.se/~andersb
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