Yes, very close this. Yes its ~4.2 GB in HDD manufacturers metrics.
Wojtek
 
  ----- Original Message ----- 
  From: Zach Deedler 
  To: 'osg users' 
  Sent: Friday, March 16, 2007 4:56 PM
  Subject: RE: [osg-users] Overcoming osga 4GB limit ?


  2^32 = 4,294,967,296 = 4.2GB.  Is that the size of the file?

  Zach






------------------------------------------------------------------------------
  From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Wojciech 
Lewandowski
  Sent: Friday, March 16, 2007 11:01
  To: osg users
  Subject: Re: [osg-users] Overcoming osga 4GB limit ?


  RAM use seemed to be below 2GB.  I meant 4GB limit of disk file space.  At 
least this is what it looked like. OSGDEM produced 4GB archive and then 
crashed.... 

  But increased memory limit brings some hope for file limit. Maybe we will try 
64 bit Windows then...
  Thanks,
  Wojtek

    ----- Original Message ----- 
    From: Zach Deedler 
    To: 'osg users' 
    Sent: Friday, March 16, 2007 2:33 PM
    Subject: RE: [osg-users] Overcoming osga 4GB limit ?


    Hi Wojtek,

    The limit for a process on win32 is 2GB.  There are ways to up it to 3GB, 
though, if you haven't tried that.
    http://msdn2.microsoft.com/en-us/library/ms791558.aspx

    On 64-bit windows the process limit is 7,152GB

    Zach






----------------------------------------------------------------------------
    From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Wojciech 
Lewandowski
    Sent: Friday, March 16, 2007 06:01
    To: osg users
    Subject: [osg-users] Overcoming osga 4GB limit ?


    Hi everybody,

    We hit 4GB limit in OSGA archive generated from osgdem. Did anyone try 
building larger archives on 64 bit systems ? I suspect that 64 bit Linux will 
be Ok but we work in Windows environment. Did anyone try passing 4GB limit on 
64 bit Windows ? Do I need to recompile OSG for 64 bit code ?

    Does anyone know if there is a way to extract ive files from this 
uncompleted 4GB OSGA archive ? OSGDEM have worked for 3 days till it crashed at 
level 9 ... we would like to see if earlier levels look right.

    Thanks in advance for all feedback,
    Cheers,
    Wojtek Lewandowski




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