Yes I do "make debug" and "make instlinks" for OpenThreads, OpenProducer and OpenSceneGraph (but apparently it is changing in cmake). Then when I compile my application in KDevelop in debug mode, I can put breakpoints in my code and while debugging when I want to "step into" osg functions it steps into the osg code. The KDevelop version I use is 3.4.0, but any version above 3.3 is useful.
I think kdbg is a very lightweight and very useful tool that uses gdb and I think no one in the world should suffer with gdb:) -Gazi On 01/04/07, Zach Deedler <[EMAIL PROTECTED]> wrote:
Thanks for the help Gazi. I'm not sure what KDevelop I have, but it does crash on me frequently. I'll try the update. What is your build process? make then make instlinks? No make install at all? Thanks a lot. Zach ________________________________ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gazi Alankus Sent: Sunday, April 01, 2007 23:45 To: osg users Subject: Re: [osg-users] linux osg debugging I think KDevelop is the best, but make sure you use a very recent version. -Gazi On 01/04/07, Zach Deedler <[EMAIL PROTECTED]> wrote: > PROBLEM > I need a good visual debug environment. One in which I can easily navigate > code, and set breakpoints. > > QUESTIONS > 1) What is a good debugger to use for linux osg? Is ddd or kdevelop the way > to go. I've already ruled out just plain gdb for myself. > > Zach > > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ > _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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