Yes I do "make debug" and "make instlinks" for OpenThreads,
OpenProducer and OpenSceneGraph (but apparently it is changing in
cmake). Then when I compile my application in KDevelop in debug mode,
I can put breakpoints in my code and while debugging when I want to
"step into" osg functions it steps into the osg code. The KDevelop
version I use is 3.4.0, but any version above 3.3 is useful.

I think kdbg is a very lightweight and very useful tool that uses gdb
and I think no one in the world should suffer with gdb:)

-Gazi


On 01/04/07, Zach Deedler <[EMAIL PROTECTED]> wrote:


Thanks for the help Gazi.  I'm not sure what KDevelop I have, but it does
crash on me frequently.  I'll try the update.  What is your build process?
make then make instlinks?  No make install at all?

Thanks a lot.

Zach



 ________________________________
 From:
[EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]
On Behalf Of Gazi Alankus
Sent: Sunday, April 01, 2007 23:45
To: osg users
Subject: Re: [osg-users] linux osg debugging




I think KDevelop is the best, but make sure you use a very recent version.

-Gazi



On 01/04/07, Zach Deedler <[EMAIL PROTECTED]> wrote:
> PROBLEM
> I need a good visual debug environment.  One in which I can easily
navigate
> code, and set breakpoints.
>
> QUESTIONS
> 1) What is a good debugger to use for linux osg?  Is ddd or kdevelop the
way
> to go.  I've already ruled out just plain gdb for myself.
>
> Zach
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://openscenegraph.net/mailman/listinfo/osg-users

> http://www.openscenegraph.org/
>


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