Hi Robert,
Can you provide guidance on which OSG class objects need to be deleted from the render thread, vs. which can be deleted from any thread? In C# the garbage collector can run on an arbitrary thread, so I need to ensure it isn't deleting anybody incorrectly. Mike Wittman [EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]> ___________________________________________________ Seismic Micro-Technology, Inc. 8584 Katy Freeway, Suite 400 / Houston, Texas 77024 Tel. +1 (713) 464-6188 Fax. +1 (713) 464-6440 Web: www.seismicmicro.com <blocked::blocked::http://www.seismicmicro.com> ___________________________________________________ Seismic through Simulation with KINGDOM, (RC)2, and SURE! - CONTACT US TODAY for more information.
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