Hi Robert,

 

Can you provide guidance on which OSG class objects need to be deleted
from the render thread, vs. which can be deleted from any thread?  In C#
the garbage collector can run on an arbitrary thread, so I need to
ensure it isn't deleting anybody incorrectly. 

 

Mike Wittman

[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]> 

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Tel.  +1 (713) 464-6188

Fax. +1 (713) 464-6440

Web:  www.seismicmicro.com
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Seismic through Simulation with KINGDOM, (RC)2, and SURE! - CONTACT US
TODAY for more information.

 

 

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