I have a scene graph that contains a number of osg::Camera's that are used to produce shadow maps. There are certain elements of the scene that exist for illustrative purposes and should not be used to create shadows. I have tried using the cullMask to disable the drawing of these elements during shadow map creation with the following:
#define SHADOW_CULL_MASK 0x00010000 int im = camera->getInheritanceMask(); im &= ~(osg::CullSettings::CULL_MASK); camera->setInheritanceMask( im ); camera->setCullMask(SHADOW_CULL_MASK); And then for my scene element: element->setNodeMask(1); The osgUtil::SceneView is left with its default settings. This setup does not work however. The element still produces a shadow. Any ideas why this doesn't work? Thanks, Jason -- Jason K. Howlett U.S. Army Aeroflightdynamics Directorate Phone: 650-604-5374 Fax: 650-604-2414 mailto: [EMAIL PROTECTED] Mail Stop T12B-2 Moffett Field, CA 94035-1000 _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
