-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Zach Deedler wrote: > Ahhh crap. I was afraid of something like that. I wish I would've went > with cal3d in the first place myself. grrrrr I actually chose it because I > saw that Delta3D was using it, so it must have some benefit. Since I don't > use any of the contact translation, though I don't think I get much benefit, > except the creation of the osg geometry. I have had problems LODing, > switchable objects, and access to animation speed. I've resorted to hacking > away at ReplicantBody, though. > > Are you saying that these calls are pushing the vertices onto the GPU? > cal_renderer->getVertices((float *) > m_geometry->getVertexArray()->getDataPointer()); > cal_renderer->getNormals((float *) > m_geometry->getNormalArray()->getDataPointer()); > > Any OSG experts know how I can get the cal3d vertex arrays jammed into OSG > efficiently? >
What about using osgCal ? That does everything that you may want :D Jan -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.7 (GNU/Linux) Comment: Using GnuPG with Mandriva - http://enigmail.mozdev.org iD8DBQFGJn/3n11XseNj94gRAioJAJ9wv3E0q8BVXHgTxMRSpazIwIQmRACePLUz atoni9LWKe2JhSFJHhNfhmg= =t+J7 -----END PGP SIGNATURE----- _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/