Hi, Can you provide a simple repro case, either .osg scene file or c++ (former preferred).
Cheers -- mew > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf Of Nima Bahramifarid > Sent: Wednesday, April 18, 2007 9:07 AM > To: osg-users@openscenegraph.net > Subject: [osg-users] GLSL changes from 1.0 to 1.2? > > We have an OSG application that uses a fragment shader, based on > OpenSceneGraph 1.0. It uses an osg::Uniform boolean which is set to false > at the root of the scene graph, then some nodes down the tree override it > to true so their color gets changed by the shader. > > We are in the midst of upgrading to OpenSceneGraph 1.2 and things seem to > work fine except for the shader-related Uniforms. It looks like the state > is not managed like in 1.0: e.g. one of the geodes (a vehicle) has that > Uniform=true so its color gets changed by the shader; in 1.2 this causes > the whole patch of terrain, visible under the vehicle, to change color for > certain LOD, as though that patch of terrain didn't have any texture. It > looks more like a bug in OpenSceneGraph but it's hard to tell. > > Any insight much appreciated. _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/