I think he refers to the fact that Collada does support skinning and skeleton animation together with just about everything else. To get an efficient pipeline one would like to avoid 19 different file formats just to get a character to move around. There are already exporters for collada, so its more of a matter of writing a CA library that makes use of it. But as it is a rather large task, we are very thankful to Bruno for writing the initial version. And for everyone else that keeps it going.
/Anders On 4/20/07, Jan Ciger <[EMAIL PROTECTED]> wrote:
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Hi, >> I did! drawImplementation doesn't take a StateSet anymore; it seems like >> that has been switched to a RenderInfo reference instead. Aha, so that is the same issue that I have fixed in Replicant. >> I think it would be neat to see Collada squash the whole thing, but >> that's just me. :) A universal language for expressing character >> animations would rock. Implementations would still have the freedom to >> optimize as they see fit, but at least interchangeability and whatnot >> would be out of the way... What does have Collada to do with this? That is a data format not a library to render the characters. Jan -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.7 (GNU/Linux) Comment: Using GnuPG with Mandriva - http://enigmail.mozdev.org iD8DBQFGKHQLn11XseNj94gRAntXAJ9e/1fTfoF7/5ryody+juh3z2LrQwCdFMRN bF8XRWjo6BL+8KwqA7bz0iU= =avAy -----END PGP SIGNATURE----- _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
-- ________________________________________________________________ Anders Backman Email: [EMAIL PROTECTED] HPC2N/VRlab Phone: +46 (0)90-786 9936 Umea university Cellular: +46 (0)70-392 64 67 S-901 87 UMEA SWEDEN Fax: +46 90-786 6126 http://www.cs.umu.se/~andersb _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/