Okay, thank you for the explanation it's seem more clear to me now.

In fact I use osgProducer because, you're right, I maintain an application
in wich you can choose between producer or our own viewer based on
osgViewer. It lets the choice to the final user, but finaly we only display
with our viewer, so maybe I will soon remove the Producer option.

For now I test my application with the 1.9.2, and if everything is okay I
will move to 1.9.3. I think you had a good idea to get all application under
only one core.


2007/5/7, Robert Osfield <[EMAIL PROTECTED]>:

Hi Alex,

On 5/7/07, amalric alexandre <[EMAIL PROTECTED]> wrote:
>
> Thank you, I used Producer from the osg 1.2 package and it works, but
> what I don't uderstand is why sometimes the producer static library is
> called OpenThreadsWin32.lib and sometimes OpenThreads.lib, when I compil
> osg 1.9.2 it asks for OpenThreads.lib and when I compile osgProducer 1.9it 
asks for
> OpenThreadWin32.lib. Why ?(It's maybe a newbie question).
>

The naming of OpenThreads changed when we migrated to CMake build for
OpenThreads and OSG, so osgProducer really should be updated to reflect
this.  I would like to migrate osgProducer to CMake, but this will require
me to have some available time, which I have little of right now ;-|

BTW, if you are newbee then I'd recommend using 1.9.x's own osgViewer
library rather than osgProducer, as this will keep your dependencies down.
osgProducer is now on maintenance mode, deprecated by osgViewer.  The reason
why you might want to use osgProducer is because you have an application
already written that use osgProducer, I maintain osgProducer for this
purpose.

W.r.t OpenThreads, note that in OpenSceneGraph-1.9.3 (made this morning)
OpenThreads is now part of the core OSG build, so if you migrate to 1.9.3and 
use osgViewer instead of osgProducer your dependency tree will go from
OpenThreads+OpenSceneGraph+Producer+osgProducer to just OpenSceneGraph.

Robert.

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