Hi Michael,

Write the model out to a .osg file, this will give you a clear indication of
what structure the scene graph has once its loaded.

Another thing to look at is the effect that running the osgUtil::Optimizer
has on the scene graph.

Robert.

On 5/7/07, Bosse, Michael A @ Link <[EMAIL PROTECTED]> wrote:

The code in the book example experiences the same issue that I am
confronted with. Apparently, when a flt file has a particular structure, it
does not appear that a node visitor applied at the root node will traverse
all of the child nodes. Some of our flt databases have multiple group nodes
attached to the root node. So the database would look like (in creator):
[db]
|
[g1]
|
[g2]
[node][node][node][etc..]

When I utilize the code as given in the numerous examples that employ it,
the found node is either empty, a null vector, or the scene root node.

Sorry if I did not explain this better.

-----Original Message-----
From: [EMAIL PROTECTED] on behalf of Paul Martz
Sent: Mon 5/7/2007 12:18 PM
To: 'osg users'
Subject: RE: [osg-users] OpenFLT

There's a FindNamedNode visitor in the Quick Start Guide examples, maybe
that'll help you find the problem with your code.


http://www.openscenegraph.com/osgwiki/pmwiki.php/Documentation/QuickStartGui
de   -Paul



  _____

From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bosse, Michael
A
@ Link
Sent: Monday, May 07, 2007 9:40 AM
To: osg-users@openscenegraph.net
Subject: [osg-users] OpenFLT




I am currently using a node visitor applied to the group root node of my
scene to locate by name, nodes in a scenegraph loaded from an open flight
file. My code works properly for any situation where there is no group
node
below the db node in the database. The code I am using is the standard
example of a node visitor. I am not sure why I can not seem to get
pointers
back when there is that group node below the db node.



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